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AI Insights · Timothy · October 2025

Top Boxing Games in Belgium Q3 2025: Unified Platform Performance

Explore the performance trends of the top boxing games in Belgium for Q3 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top Boxing Games in Belgium Q3 2025: Unified Platform Performance

The third quarter of 2025 showcased varied performance trends among the top boxing games on a unified platform in Belgium. Here's a closer look at the insights from Sensor Tower.

Boxing Star: Boxing Fight Game experienced a fluctuating trend in weekly revenue, starting at approximately $359 and peaking at $485 in late July, before tapering off to $182 by the end of September. Weekly downloads saw a gradual decline from 166 to 83, while active users decreased from 300 to 218 over the quarter.

WWE SLAM by Topps® Card Trader reported a drop in weekly revenue from $600 at the start of the quarter to $163 by the end. Despite minimal downloads, active users remained relatively stable, with a slight increase to 8 in early August before settling back to 2.

WWE Mayhem showed a mixed revenue trend, starting at $205 and fluctuating throughout the quarter, ending at $153. Downloads remained consistent, with a peak of 157 in mid-August, while active users saw a dip from 412 to 291 by the quarter's end.

MMA Manager 2: Ultimate Fight had a stable revenue performance, beginning at $287 and ending at $36. Downloads were steady, peaking at 66 in late July. Active users started at 317 and decreased to 243 by September.

Real Boxing 2 demonstrated consistent weekly downloads, with a peak of 358 in July, while active users increased from 409 to 520 mid-quarter before settling at 326. Revenue varied, starting at $87 and reaching $136 in mid-September.

These trends highlight the dynamic nature of the gaming market in Belgium. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025